This commit is contained in:
2025-09-02 14:28:01 +02:00
11 changed files with 527 additions and 261 deletions
+254 -75
View File
@@ -1,4 +1,3 @@
import { Audio } from "expo-audio";
import { CameraView, useCameraPermissions } from "expo-camera";
import React from "react";
import { Text, View } from "react-native";
@@ -10,7 +9,12 @@ import { goBack, navigate } from "../../navigation/NavigationService";
import { gutters, Palette } from "../../styles";
import { FONT_FAMILY } from "../../styles/Fonts";
import CreateLyricsHeader from "../Writing/components/CreateLyricsHeader";
// ADD: Firestore helpers to increment views
import { useFocusEffect } from "@react-navigation/native";
import { useAudioPlayer } from "expo-audio";
import { useCallback, useEffect, useRef, useState } from "react";
import Svg, { Circle } from "react-native-svg";
import { increment, projectsRef } from "../../config/firebase";
const RecordPlayback = ({ route }) => {
const { top } = useSafeAreaInsets();
const { project } = route.params || {};
@@ -19,20 +23,48 @@ const RecordPlayback = ({ route }) => {
const [cameraPermission, requestCameraPermission] = useCameraPermissions();
// Refs
const cameraRef = React.useRef(null);
const soundRef = React.useRef(null);
const countdownTimerRef = React.useRef(null);
const stopRequestedRef = React.useRef(false);
const cameraRef = useRef(null);
const countdownTimerRef = useRef(null);
const stopRequestedRef = useRef(false);
// Listen counter refs (inspired by MusicDetails)
const listenedMsRef = useRef(0);
const incrementDoneRef = useRef(false);
const timerRef = useRef(null);
const timeBeforeIncrement = 20000; // 20 seconds
// UI / state
const [isPreparing, setIsPreparing] = React.useState(false);
const [countdown, setCountdown] = React.useState(0);
const [isRecording, setIsRecording] = React.useState(false);
const [isPreparing, setIsPreparing] = useState(false);
const [countdown, setCountdown] = useState(0);
const [isRecording, setIsRecording] = useState(false);
const [showProgress, setShowProgress] = useState(false);
const [progressInfo, setProgressInfo] = useState({ pos: 0, dur: 0 });
// Derive song URL robustly
const songUrl = project?.songUrl || null;
const player = useAudioPlayer(songUrl ? { uri: songUrl } : undefined);
// useEffect(() => {
// setVideo(null);
// }, []);
useEffect(() => {
listenedMsRef.current = 0;
incrementDoneRef.current = false;
}, [songUrl]);
React.useEffect(() => {
// Poll player state to update progress ring
useEffect(() => {
if (!player) return;
const id = global.setInterval(() => {
try {
const dur = (player?.duration || 0) * 1000;
const pos = (player?.currentTime || 0) * 1000;
setProgressInfo({ pos, dur });
} catch (_) {}
}, 250);
return () => global.clearInterval(id);
}, [player]);
useEffect(() => {
// Request permissions on mount if not granted
(async () => {
try {
@@ -40,40 +72,88 @@ const RecordPlayback = ({ route }) => {
} catch (_) {}
})();
return () => {
// Cleanup timers and audio on unmount
// Cleanup timers on unmount
try {
if (countdownTimerRef.current) {
global.clearInterval(countdownTimerRef.current);
countdownTimerRef.current = null;
}
(async () => {
try {
if (soundRef.current) {
soundRef.current.setOnPlaybackStatusUpdate(null);
await soundRef.current.unloadAsync();
soundRef.current = null;
}
} catch (_) {}
})();
if (timerRef.current) {
global.clearInterval(timerRef.current);
timerRef.current = null;
}
} catch (_) {}
};
}, []);
// Fully reset audio and recording state (used on focus and before new session)
const resetSession = useCallback(async () => {
try {
if (countdownTimerRef.current) {
global.clearInterval(countdownTimerRef.current);
countdownTimerRef.current = null;
}
if (timerRef.current) {
global.clearInterval(timerRef.current);
timerRef.current = null;
}
stopRequestedRef.current = false;
listenedMsRef.current = 0;
incrementDoneRef.current = false;
setIsPreparing(false);
setIsRecording(false);
setShowProgress(false);
setCountdown(0);
if (player) {
try {
if (player.playing) await player.pause?.();
await player.seekTo?.(0);
} catch (_) {}
}
} catch (_) {}
}, [player]);
// Reset when screen gains focus (coming from "Recommencer", etc.)
useFocusEffect(
useCallback(() => {
void resetSession();
return () => {};
}, [resetSession])
);
const startCountdownThenRecord = async () => {
console.log("start countdown");
if (!songUrl) return;
console.log("songUrl exists");
// Ensure clean state and audio at t=0
await resetSession();
setIsPreparing(true);
setCountdown(5);
// Start music + recording immediately when countdown starts
void startRecordingWithMusic();
// 5 -> 0 countdown display only
setShowProgress(false);
// Start countdown display; start recording+music WHEN countdown reaches 0
if (countdownTimerRef.current) {
global.clearInterval(countdownTimerRef.current);
countdownTimerRef.current = null;
}
countdownTimerRef.current = global.setInterval(() => {
setCountdown((c) => {
const next = (c || 0) - 1;
if (next <= 0) {
console.log("clear timer");
// clear timer
global.clearInterval(countdownTimerRef.current);
countdownTimerRef.current = null;
// Ensure countdown overlay disappears and progress shows immediately
setIsPreparing(false);
setShowProgress(true);
// also set countdown to 0 explicitly in case of frame drop
if (c !== 0) {
// guard against stale value
setCountdown(0);
}
// start recording + music at the same time
void startRecordingWithMusic();
}
return Math.max(0, next);
});
@@ -83,70 +163,90 @@ const RecordPlayback = ({ route }) => {
const startRecordingWithMusic = async () => {
try {
stopRequestedRef.current = false;
console.log("stop requested ref is : ", soundRef.current);
// Prepare audio
if (soundRef.current) {
console.log("if sound ref current");
try {
soundRef.current.setOnPlaybackStatusUpdate(null);
await soundRef.current.unloadAsync();
console.log("unload sound ref");
} catch (_) {}
soundRef.current = null;
}
// Ensure audio mode allows playback alongside camera recording
try {
await Audio.setAudioModeAsync({
playsInSilentMode: true,
interruptionMode: "mixWithOthers",
allowsRecording: true,
shouldPlayInBackground: false,
});
} catch (_) {}
const { sound } = await Audio.Sound.createAsync(
{ uri: songUrl },
{ shouldPlay: false }
);
sound.setOnPlaybackStatusUpdate((status) => {
if (!status || !status.isLoaded) return;
if (status.didJustFinish && !stopRequestedRef.current) {
stopRequestedRef.current = true;
try {
cameraRef.current?.stopRecording?.();
} catch (_) {}
}
});
soundRef.current = sound;
// Reset listen counters for this track/session
listenedMsRef.current = 0;
incrementDoneRef.current = false;
// Start recording
setIsRecording(true);
setCountdown(0);
setIsPreparing(false);
setShowProgress(true);
const recordPromise = cameraRef.current?.recordAsync?.({
mute: true,
maxDuration: 600, // safety cap (10 min)
});
// Start playing
await sound.playAsync();
// Start playing with useAudioPlayer (like MusicDetails)
if (player && songUrl) {
try {
await player.seekTo?.(0);
} catch (_) {}
await player.play?.();
}
// Wait for recording to stop (either by song end or manual stop)
// Start timer to track listening time and increment views (like MusicDetails)
if (!timerRef.current && project?.id) {
timerRef.current = global.setInterval(async () => {
try {
if (player?.playing) {
listenedMsRef.current += 500;
if (
!incrementDoneRef.current &&
listenedMsRef.current >= timeBeforeIncrement
) {
incrementDoneRef.current = true;
try {
await projectsRef
.doc(project.id)
.set({ views: increment(1) }, { merge: true });
} catch (_) {}
}
}
} catch (_) {}
}, 500);
}
// Monitor when song ends to stop recording
const checkSongEnd = global.setInterval(async () => {
try {
if (player && !player.playing && !stopRequestedRef.current) {
const duration = (player?.duration || 0) * 1000;
const currentTime = (player?.currentTime || 0) * 1000;
// If we're near the end or stopped, stop recording
if (duration > 0 && currentTime >= duration - 1000) {
stopRequestedRef.current = true;
global.clearInterval(checkSongEnd);
try {
cameraRef.current?.stopRecording?.();
} catch (_) {}
}
}
} catch (_) {}
}, 1000);
// Wait for recording to stop
const video = await recordPromise;
global.clearInterval(checkSongEnd);
// Ensure audio stops and cleanup
// Stop audio
try {
const s = soundRef.current;
if (s) {
s.setOnPlaybackStatusUpdate(null);
await s.stopAsync().catch(() => {});
await s.unloadAsync().catch(() => {});
if (player?.playing) {
await player.pause?.();
}
} catch (_) {}
soundRef.current = null;
// Clear listen timer after recording ends
if (timerRef.current) {
global.clearInterval(timerRef.current);
timerRef.current = null;
}
setIsRecording(false);
setIsPreparing(false);
setShowProgress(false);
// Navigate to next screen with video uri if available
if (video?.uri) {
@@ -156,13 +256,14 @@ const RecordPlayback = ({ route }) => {
}
} catch (e) {
// Fallback on error
console.log("error : ", e);
setIsRecording(false);
setIsPreparing(false);
try {
soundRef.current?.setOnPlaybackStatusUpdate?.(null);
await soundRef.current?.unloadAsync?.();
} catch (_) {}
soundRef.current = null;
setShowProgress(false);
if (timerRef.current) {
global.clearInterval(timerRef.current);
timerRef.current = null;
}
}
};
@@ -200,7 +301,7 @@ const RecordPlayback = ({ route }) => {
</CreateLyricsHeader>
{/* Centered countdown overlay */}
{(isPreparing || isRecording) && countdown > 0 && (
{isPreparing && countdown > 0 && !showProgress && (
<View
style={{
position: "absolute",
@@ -260,10 +361,88 @@ const RecordPlayback = ({ route }) => {
onPress={startCountdownThenRecord}
/>
)}
{/* Circular progress when countdown finished / recording */}
{permissionsGranted && (isRecording || showProgress) && (
<View
style={{
position: "absolute",
left: 0,
right: 0,
bottom: gutters,
alignItems: "center",
justifyContent: "center",
}}
>
{/* Dimmed circular backdrop */}
<View
style={{
width: 100,
height: 100,
borderRadius: 105,
// backgroundColor: Palette.ultraLightBlack,
alignItems: "center",
justifyContent: "center",
}}
>
{/* Progress ring */}
<ProgressRing
size={100}
strokeWidth={8}
progress={
progressInfo.dur
? Math.min(1, (progressInfo.pos || 0) / progressInfo.dur)
: 0
}
/>
{/* Center white button-like circle */}
<View
style={{
position: "absolute",
width: 50,
height: 50,
borderRadius: 55,
backgroundColor: Palette.white,
}}
/>
</View>
</View>
)}
</View>
</CameraView>
</View>
);
};
// Simple SVG circular progress ring
const ProgressRing = ({ size = 50, strokeWidth = 12, progress = 0 }) => {
const r = size / 2 - strokeWidth / 2;
const c = 2 * Math.PI * r;
const clamped = Math.max(0, Math.min(1, progress || 0));
const offset = c * (1 - clamped);
return (
<Svg
width={size}
height={size}
style={{
transform: [{ rotate: "-90deg" }],
backgroundColor: "#ffffff3d",
borderRadius: 55,
}}
>
<Circle
cx={size / 2}
cy={size / 2}
r={r}
stroke={Palette.white}
strokeWidth={strokeWidth}
strokeLinecap="round"
strokeDasharray={`${c} ${c}`}
strokeDashoffset={offset}
fill="transparent"
/>
</Svg>
);
};
export default RecordPlayback;